Architecture¶
Contracts¶
Every interaction on Resource Hub is based on contracts: Everything is a contract! These contracts are produced by contract procedures. They define the framework of potential contracts. Available payment methods, assets, terms and conditions …
The contract procedure as factory for new contracts
Each individual contract is a state machine. The states represent the different stages that have different actions attached to them. Contracts emit events, that decoupled code can listen to. The change of a state is a very fundamental event emitted by a contract. The audience that listens to these events is called Trigger: Event -> Condition -> Action